
Hades II
A parallel Hades II database for Melinoe routing, beginner progression, Typhon, weapon aspects, and version-specific strategy without mixing Hades 1 conclusions into the second game.
The Hades II area now works as a parallel version hub: beginner routing, boss study, and weapon aspect tracking come first, then expand into dedicated boss, weapon, and system pages.
Hades 1 mirror, keepsake, and Zagreus-weapon logic should not be pasted into Hades II. The page keeps Melinoe, Omega moves, casts, and second-game resources separate.
The first pass uses local video frames and public guide structure to create an indexable, expandable version page before splitting more single-guide pages.
Hades II is no longer just a placeholder. The first live version focuses on beginner routing, Typhon boss study, and weapon aspect judgment because those searches come from specific player problems and can later split into dedicated guide pages.
Next Split Order

Melinoe movement, cast control, early resources, and first weapon rhythm for the second game.
Hades II early-game routing, Melinoe fundamentals, and progression.
Open guide
Phase reads, arena pressure, and punish windows for the first deeper Hades II boss track.
Hades II Typhon phases, arena reads, and punish windows.
Open guide
Tracks 1.0 aspect strength, learning curve, and build direction without mixing with Hades 1.
Hades II aspect rankings and late-version weapon direction.
Open guideZagreus-style direct burst does not transfer cleanly. Melinoe asks for setup, charge timing, and space control.
Do not judge only by damage. Track phase changes, arena hazards, and which committed moves are punishable.
Aspect strength should be judged by Hades II boons, resources, and enemy pacing, not inherited tier-list habits.