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Find bosses, weapons, keepsakes, Nectar, resources, and first-clear guides.

Megaera, Alecto, and Tisiphone share a Tartarus arena but test different kinds of discipline.
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The baseline Fury fight: read whip lines, respect lunge recovery, and learn clean first-boss punish windows.
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The rage-driven Fury variant turns the first boss into a pressure fight with more hazards, aggression, and punishment for greed.
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The claustrophobic Fury variant compresses the room and tests calm movement more than raw damage.
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Asphodel’s boss is a phase-control fight: kill side heads cleanly, avoid lava panic, and return to the main head only when the arena is stable.
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Elysium’s duo boss rewards target priority, pillar usage, and patience during Olympian call pressure.
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The final boss is a two-phase composure test: respect spin range, manage skulls, and keep damage honest.
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The optional shopkeeper fight is a greed check: steal the bag, survive the arena, and earn a powerful discount reward.
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The closest thing to a standard action-game weapon, with strong learning value and high aspect variety.
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A safe mid-range weapon with excellent Achilles aspect scaling for Cast and burst builds.
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A spacing weapon that turns boss fights into timing puzzles, especially with Chiron special builds.
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The safest weapon for learning Hades: block danger, Bull Rush through lanes, and turn defense into controlled damage.
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A ranged weapon built around reload rhythm, explosive special placement, and disciplined spacing.
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A fast close-range weapon that rewards dodge discipline, status stacking, and hammer choices.
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Skelly’s safety keepsake gives one extra revive and is one of the simplest first-clear tools.
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Athena keepsake planning for Divine Dash, Deflect safety, and stable first-clear boon targeting.
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Zeus keepsake planning for lightning starts, multi-hit weapons, Jolted routes, and room-clear pressure.
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Poseidon keepsake planning for Tidal Dash, knockback control, wall-slam routes, and safer room clears.
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Artemis keepsake planning for crit starts, cast burst, pressure windows, and focused boss damage.
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Ares keepsake planning for Doom, Blade Rift, Merciful End prerequisites, and delayed-damage routes.
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Aphrodite keepsake planning for Weak safety, high base damage, and boss-friendly scaling.
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Dionysus keepsake planning for Hangover starts, damage over time, Festive Fog, and beginner-safe pressure.
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Demeter keepsake planning for Chill control, Crystal Beam routes, and late-game boon pool shaping.
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Hermes keepsake planning for speed clears, dodge stacking, fast rooms, and when the tempo risk is worth it.
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Chaos keepsake planning for free Chaos gates, higher-rarity Chaos boons, and risk-aware early routing.
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Cerberus keepsake guide for raw health, first-clear safety, and deciding when extra max life beats another revive.
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Eurydice keepsake guide for blocking boss hits, late-biome swaps, and protecting promising builds from burst damage.
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Hypnos keepsake guide for early gold, shop routing, and when a coin boost is better than safety.
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Charon keepsake guide for Well of Charon item duration, temporary buffs, and shop-aware run planning.
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Thanatos keepsake guide for no-hit room scaling, confidence checks, and when bonus damage is worth the pressure.
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Nyx keepsake guide for backstab and undamaged-target burst, melee openers, and safe aggression.
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Sisyphus keepsake guide for boonless damage, early-room power, and when to delay core boons.
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Persephone keepsake guide for passive Pom leveling, long-run scaling, and choosing when upgrades beat god control.
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Achilles keepsake guide for frontal damage reduction, back-hit risk, and disciplined boss positioning.
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Megaera keepsake guide for low-health damage, danger thresholds, and whether clutch power is worth the risk.
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Orpheus keepsake guide for ranged damage, spacing discipline, and builds that punish from a distance.
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Dusa keepsake guide for urn healing, room comfort, and whether sustain can replace stronger combat tools.
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Patroclus keepsake guide for post-hit invulnerability, poison safety, and surviving burst-heavy rooms.
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Hades keepsake guide for the Aid call, story progression, and using invisibility windows with purpose.
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The gift currency that unlocks keepsakes and relationship progression.
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The boss currency that upgrades weapon aspects and should be spent with a plan.
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Late-run tunnel routing, poison control, sack hunting, and the Tiny Vermin mini-boss plan before the final fight.
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How companions fit into Hades progression, why Secret Stash slots stay hidden, and how to plan Ambrosia spending.
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A practical spending guide for work orders, cosmetic upgrades, long-term unlocks, and prophecy progression.
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A prophecy-style objective board that turns Hades knowledge into long-term rewards.
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A spoiler-light route for your first successful escape: Mirror priorities, weapons, keepsakes, boons, and boss habits.
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How to choose weapon aspects by safety, build clarity, and boss consistency instead of raw tier-list hype.
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A practical way to stop taking random boons and start building around attack, special, cast, status, and duo goals.
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How to use Deflect, Divine Dash, exposed pressure, and Athena safety tools without turning the run passive.
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Crit planning for attack, special, cast, Support Fire, and pressure builds that need clean burst windows.
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How to use lightning, jolted pressure, multi-hit weapons, and Zeus scaling without diluting the build.
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Hangover stacking, Festive Fog, safe damage over time, and where Dionysus fits in beginner and aspect builds.
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Knockback planning, wall-slam damage, Tidal Dash control, and when Poseidon turns rooms into safe space.
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Doom timing, Blade Rift routes, Merciful End logic, and how to avoid slow Ares builds that never finish bosses.
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Weak status, high base damage, safe boss trading, and where Aphrodite belongs in weapon and Duo plans.
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Chill stacking, Crystal Beam routes, late-game unlock context, and how Demeter slows fights without slowing the run.
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How to evaluate speed, extra dashes, attack tempo, cast recovery, dodge, and why Hermes should support the build you already have.
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How to judge Chaos gates, temporary curses, long-term bonuses, Cosmic Egg value, and when the risk is worth the room.
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Who to gift Nectar to first, when to use defensive keepsakes, and when god keepsakes become stronger than raw safety.
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How Hades boon rarity works, why prerequisites matter, and how to control your run toward Legendary, Duo, and Heroic outcomes.
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What to do with Darkness, keys, gems, Nectar, Titan Blood, Diamonds, and Ambrosia as your account grows.
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Which Mirror upgrades matter first, when alternate talents are worth using, and how Mirror choices shape first clears.
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How Heat works after your first clear, which Pact conditions are manageable, and how to approach 8, 16, and 32 Heat.
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