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Hades Guides

Unofficial Hades strategy database for practical clears, builds, and lookup.

Hades Guides is an unofficial fan-made strategy guide for Hades. Hades is developed by Supergiant Games.

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Bosses

Hades Boss Guide - Furies, Hydra, Theseus, Hades

Learn how to beat Hades bosses with background, phase notes, safe punish windows, and recommended setup choices.

Start Here

Read bosses in wall order

Boss pages work best when read by failure point: solve the first wall, study phase changes, then connect the fight back to weapons, boons, and keepsakes.

01 · First wall

The Furies

Treat the fight as a spacing test. Let each Fury commit first, dash sideways instead of through repeated hazards, and spend Cast or ranged attacks while the arena is noisy.

Open entry

02 · Phase study

Lernaean Bone Hydra

When side heads spawn, switch targets immediately. Clear the safest head first, stay off lava islands unless you have an exit dash, and save burst for the main head after adds are gone.

Open entry

03 · Build check

Theseus and Asterius

Kill Asterius first in most runs. Use pillars to break Theseus spear throws, avoid splitting damage, and save defensive tools for Theseus’s god-call phase.

Open entry
The Furies
Boss

The Furies

Megaera, Alecto, and Tisiphone share a Tartarus arena but test different kinds of discipline.

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Megaera
Boss

Megaera

The baseline Fury fight: read whip lines, respect lunge recovery, and learn clean first-boss punish windows.

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Alecto
Boss

Alecto

The rage-driven Fury variant turns the first boss into a pressure fight with more hazards, aggression, and punishment for greed.

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Tisiphone
Boss

Tisiphone

The claustrophobic Fury variant compresses the room and tests calm movement more than raw damage.

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Lernaean Bone Hydra
Boss

Lernaean Bone Hydra

Asphodel’s boss is a phase-control fight: kill side heads cleanly, avoid lava panic, and return to the main head only when the arena is stable.

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Theseus and Asterius
Boss

Theseus and Asterius

Elysium’s duo boss rewards target priority, pillar usage, and patience during Olympian call pressure.

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Hades
Boss

Hades

The final boss is a two-phase composure test: respect spin range, manage skulls, and keep damage honest.

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Charon
Boss

Charon

The optional shopkeeper fight is a greed check: steal the bag, survive the arena, and earn a powerful discount reward.

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Temple of Styx and Tiny Vermin
Boss

Temple of Styx and Tiny Vermin

Late-run tunnel routing, poison control, sack hunting, and the Tiny Vermin mini-boss plan before the final fight.

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