
Bosses
Learn how to beat Hades bosses with background, phase notes, safe punish windows, and recommended setup choices.
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Boss pages work best when read by failure point: solve the first wall, study phase changes, then connect the fight back to weapons, boons, and keepsakes.
01 · First wall
Treat the fight as a spacing test. Let each Fury commit first, dash sideways instead of through repeated hazards, and spend Cast or ranged attacks while the arena is noisy.
Open entry02 · Phase study
When side heads spawn, switch targets immediately. Clear the safest head first, stay off lava islands unless you have an exit dash, and save burst for the main head after adds are gone.
Open entry03 · Build check
Kill Asterius first in most runs. Use pillars to break Theseus spear throws, avoid splitting damage, and save defensive tools for Theseus’s god-call phase.
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Megaera, Alecto, and Tisiphone share a Tartarus arena but test different kinds of discipline.
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The baseline Fury fight: read whip lines, respect lunge recovery, and learn clean first-boss punish windows.
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The rage-driven Fury variant turns the first boss into a pressure fight with more hazards, aggression, and punishment for greed.
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The claustrophobic Fury variant compresses the room and tests calm movement more than raw damage.
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Asphodel’s boss is a phase-control fight: kill side heads cleanly, avoid lava panic, and return to the main head only when the arena is stable.
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Elysium’s duo boss rewards target priority, pillar usage, and patience during Olympian call pressure.
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The final boss is a two-phase composure test: respect spin range, manage skulls, and keep damage honest.
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The optional shopkeeper fight is a greed check: steal the bag, survive the arena, and earn a powerful discount reward.
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Late-run tunnel routing, poison control, sack hunting, and the Tiny Vermin mini-boss plan before the final fight.
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